Teambuilding MetalWorks
Team building is one of the things which is more important in Superhero gaming than any other genre of RPG’ing, or so it would seem. I’ve known gamers to agonize …
Teambuilding MetalWorks Read MoreTeam building is one of the things which is more important in Superhero gaming than any other genre of RPG’ing, or so it would seem. I’ve known gamers to agonize …
Teambuilding MetalWorks Read MoreOne of the heroes I’ve got planned for Metal Works, the super-hero team for Mutants & Masterminds, is Copper. My original concept render for her looked like this: She’s all …
Copper Cobana Read MoreQuestion: What do you call a cheerful foul-mouthed overweight demon from Hell? I call him Lead, and he’s anoter member of the Superhero team I’m putting together for Mutants & …
Old Leadbelly Read MoreAKA Don’t you wish your Hero was hot like me I’ve been fiddling with Poser 6 for the past few days with the goal of using it to create superhero …
Making Mercury Read MoreAh, the joys of creating minions for my Mutants & Masterminds game. Here’s a Generic Katana and Longbow wielding Samurai complete with ritual armour and a healthy dose skills. I’ve …
Samurai Minions Ahoy Read MoreWe’ve been watching and enjoying Heroes over on BBC2. I know that over in the US it’s well into the second series, but over here we’ve only just seen the …
Heroes Read MoreOne thing that’s been on my mind for a while is the idea of using the Mutants and Masterminds RPG in place of the D&D Core Rules for fantasy gaming. …
Mutants &Dragons Read MoreTen Reasons Why Mutants and Masterminds is Cooler than D&D In no particular order…… 1. Toughness Saves. This one rule does more to change the table dynamics of the game …
Ten Reasons Why Read MoreHere’s my take on everyone’s favourite wall crawler, stated out using Mutants & Masterminds, portrait created using Heromachine. Big, big thanks have to go to Brandon Blackmoor for the Open …
Crimson Spider Read More