Resurrected due to Uncle Bears’ review of M&M, this is a little silliness I threw together a while ago to see if there’s anything Mutants & Masterminds couldn’t do. Roll d10 three times, one for each column, then ask yourself “Could you do this in M&M?”.
The answer is invariably “Yes”.
1 | Anthropomorphic | Space | Mutants |
2 | Underground | Low-Fantasy | Cultists |
3 | Teenage | Modern | Detectives |
4 | Super-powered | High-Fantasy | Mercenaries |
5 | Hi-tech | Pulp | Cowboys |
6 | Government-sponsored | Medieval | Secret Agents |
7 | Supernatural | Time-travelling | Superheroes |
8 | Mutant | Prehistoric | Vigilantes |
9 | Pre-teen | Gothic | Cops |
0 | Roll twice | Roll twice | Roll twice |
Enjoy.
haha. Bookmarked for future lazy-GM-I-don’t-feel-like-coming-up-with-a-real-concept-so-I’ll-randomly-throw-together-a-one-shot use.
Keep up the good work :)
GEN-ius. *golf clap*
Berin Kinsmans last blog post..Mutants & Masterminds: Mastermind’s Manual 2nd Edition
“Teenage Time-Traveling Low Fantasy Secret Agents”
…
I may need to try that. >.>
lol i ended up with Hi-tech teenage Medieval Timetravelling
secret agent cowboys xD
Thanks to an inordinate number of tens, I get:
Government-Sponsered Superpowered Teenage Mutant Underground Detectives in Prehistory x_X
@Adam Yeh. I’d play that :D
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