Character du Jour: Tymoth of Aranaea

“What a charming young man,” the goodwife mumbled to herself as the bakers’ door closed after Tymoth’s purple cloak.

Meanwhile, the demons cackled and gibbered behind his eyes.

Tymoth is the only son of the kindly Pastor of Aranaea. When his father’s life came perilously close to it’s end and it seemed his god has truly deserted the holy man, Tymoth prayed to whoever – or whatever – would take away his cancer. It was not the Celestial Powers which answered. Tymoth swore to serve, and his father’s cancer was miraculously cured. A day later, the Pastor was killed brutally by a runaway horse driven to madness by who knows what.

But a deal, as they say, is a deal. Especially one involving your mortal soul.

Tymoth is unfailingly polite, an honourable man brought up to act for good in thought, word and deed. He wears the purple-and-yellow edged cloak of a novitiate of the Fellows of Aranaea. This is a loose organisation of good-aligned religions dedicated to banishing Evil wherever it make be found. For Tymoth, the problem isn’t with the finding, but with the controlling…………….

Dirty Little Secret: Tymoth is slowly and surely going insane. The pressure of demonic influence battling his own stiff-upper-lip noblesse oblige is almost more than he can bear. He has tried to discuss the predicament with his Elders but they (complacent fools that they are) suggest brisk walks and religious texts as a cure for all ills. If only they knew.

Note: This is about as complex a 1st level character as you can get in 4e D&D: he’s an Infernal Pact Warlock, a multi-classed Cleric of the good Aranaea religion and (thanks to being a half-elf) has one of the at-will Paladin Powers as an Encounter Power too. 3e D&D could come close to this level of complexity by Third Level, and here’s this guy at 1st full of good-vs-evil inner conflicts. I love it!

Admit it. When was the last time your hero had a moustache?

Tymoth of Aranaea Lawful Good Male Half-Elf Infernal Pact Warlock / Cleric of Aranaea-1
Str 10, Con 15, Dex 11, Int 14, Wis 16, Cha 14

HP 27, bloodied 13, surges 6 x 8/day
AC 14 (leather jerkin), Fort 12, Ref 13, Will 14, Squares 6, Multiclass Cleric

Quarterstaff: +2 vs AC,1d8 4 lb
Sling: +2 vs AC,1d6, range 10/20 0 lb, Load free
Warlock’s Curse/at-will, Eldritch Blast/at-will +2 vs reflex, Hellish Rebuke/at-will +2 vs reflex
Healing Word/enc, Holy Strike/enc +2 vs AC, Diabolic Grasp/enc +2 vs fortitude
Armor of Agathys/day

Arcana +7, Diplomacy +4, History +7, Insight +10, Religion +7, Streetwise +7
Dilettante, Dual Heritage, Group Diplomacy, Dark One’s Blessing, Prime Shot, Shadow Walk

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