5 Comments on “Who needs armour anyway?”

    1. Unfortunately I’m a bit too strapped for time to write any tutorials right now. I’m sure you can write a great one without my help :)

    1. Sure. It’s a straight render using UberEnvironment2 lighting, 4XHi quality with these render settings:

      Bucket Size 16
      Max Ray Trace Depth 1
      Pixel Samples X&Y 8
      Shadow Samples 32
      Gain 1.0
      Gamma 1.0
      Shading Rate 0.2
      Pixel filter Width X&Y 6.0

      Those are my usual high-quality render settings. The important one is Shading Rate. I leave it at 0.8 for draft renders then bump it up to 0.2 for the final image.

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