We salute you

I have a huge backlog of renders for folks (and if you’re in that list, I apologise) that I’m working through steadily. Meantime thought I’d share this one of a Gladiator I threw together to test a new set of lights.

What you think?

6 Comments on “We salute you”

  1. Nice.

    The reflection on the metal is nice, and seems realistic, but the effect on the skin tone is puzzling.
    –Is it a setting on the skin that ‘absorbs’ light in some fashion as a default?

  2. …also, the light inside the helmet falls upon his chest, but outside that field, it is the muted light effect I mentioned in the first comment.
    –How does that occur?

  3. The inside of the helmet is the same shiny metal as the outside, and it’s causing a parabolic light effect, illuminating the face and top part of the chest. That’s why they are much brighter compared to the more muted lighting on the lower chest.

    I was quite impressed that DAZ Studio did that with its raytracing engine instead of just having those parts cloaked in shadow :)

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