I’ve a lot of love for the Green Lantern Corps. The idea that each member has (largely – there’s exceptions) the same powers and abilities, yet each be unique in their outlook, personality and presence is an appealing one. When written by talented folks, each Green Lantern is different even though they are a united force with similar abilities.
It’s much the same in D&D. Your Paladin, Fighter, Rogue or Wizard shouldn’t be defined by their Powers and stats, but how you play them. As with the members of the Green Lantern Corps, what makes your character special isn’t their at-will, per encounter or daily Powers (nice though they are), but what personality you instill them with. Two Fighters could have identical character stats, but if one is a laughing swashbuckler and the other a grim-featured warrior, each one becomes something special. It’s not what you play, but how you play that matters.
And that, I guess, is what the Green Lanterns are all about.
DAZ Studio, no postwork
I really like that analogy between Green Lanterns and D&D characters. It’s perfect.
Berin Kinsmans last blog post..How I Learned to Ignore the Edition Wars and Embrace the Fluff
This post is relevant, I think: Wedge issues.
@Berin Thank you!
@Tommi Oh that’s excellent post, and puts it so much better than I could :D