Comments on Random Heroes

oh man, the memories are flooding back. I used to spend so much time obsessing over this game. When I was a kid the stores around me didn’t have the rules, so I just bought the supplements and tried to reverse engineer the game rules from what I saw.

When I finally got the rules, I saw that I was about halfway there on what I found. By the time I had the game though, all that energy spent trying to re-create the rules burned me out on it, and I didn’t play the actual system that much.

Wish I still had my notes.

gamefiend 2008-07-18 13:24 UTC

Thank you, thank you, thank you for paying tribute to my all time favorite RPG. The MSH system by Jeff Grubb is still my favorite RPG mechanic system, and I think it can be adapted to any type of campaign, not just superheroes. You can set the power level in the Advanced Game and devise a gritty fanatasy game, a no powers pulpy or spy game, or crank it up and go full on god-like and cosmic. The rules are straight forward and easy to learn, and any situation you get into between the Judge and Players, just use the Universal table and d% and problem solved!

Buying the Advanced Gamed boxed set was one of the highlights of my childhood. I saved up the then titanic sum of $15 plus tax to buy it a local hobby store. I remember cracking that box open, the smell of fresh ink, the cardstock counters, the gigantic map. I still have the game and I love to pull it out and read it sometimes. If only I had a few nostalgic friends now to play it!

Thanks, Jeff Grubb, for making such an awesome game.

Joshua Perdue 2008-07-18 16:39 UTC

Thanks guys :) Good to see I’m not the only one who still loves this brilliant, underrated game. It served our superhero gaming needs admirably for about four years before we moved on – and arguably that was a mistake as we switched from Marvel to DC Heroes and completely munged the power levels. Ah well – lessons learned and all that!

GreyWulf 2008-07-20 12:49 UTC

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